Hogwarts Legacy suggests that every decision impacts the outcome. However, the game offers a limited number of distinct endings, and the mechanism that triggers them relies on a single exchange with Professor Fig, just before the final battle against Ranrok. What truly varies between two playthroughs is less about this scene and more about side quests whose narrative impact is often underestimated.
Sebastian Sallow’s Quests and Unforgivable Curses: The Crucial Fork
Most guides focus on the dialogue with Fig. However, Sebastian Sallow’s narrative arc has a greater impact on the overall feel of a playthrough. The choice to denounce Sebastian or protect him, after the events concerning his uncle, alters his future at Hogwarts, your exchanges with Ominis, and access to Unforgivable Curses.
Denouncing Sebastian leads to his disappearance from the school. You then lose the opportunity to learn certain spells from him. Protecting him preserves the relationship, but Ominis adjusts his reactions based on your decision.
A guide detailing the possible endings in Hogwarts Legacy revisits this mechanism and how it interconnects with the main quest.
Key point to remember: moral choices alter scenes, not the structure of the storyline. Casting an Unforgivable Curse in free combat does not change the ending achieved. Only decisions made in key dialogues have an effect.

Hogwarts Legacy Endings: Unlock Conditions Compared
Two endings are linked to the main quest. A third, sometimes referred to as the “true ending,” depends on the character’s academic progress.
| Ending | Unlock Condition | Narrative Consequence |
|---|---|---|
| Good ending | Respond to Fig that you wish to protect ancient magic (choice “keep the secret”) | Ancient magic is preserved, Fig acknowledges your wisdom |
| Bad ending | Respond to Fig that you plan to use ancient magic for yourself | You absorb the power, the character’s eyes briefly change, Fig expresses his disappointment |
| True ending (secret) | Complete all main quests, pass the OWL exam, and reach the required level | Additional cutscene after the credits |
The true ending depends on academic progress, not moral alignment. Whether you opted for the good or bad ending against Ranrok does not change this: the secret scene unlocks as soon as the level and quest criteria are met.
The Real Weight of Choice Against Ranrok
The two main endings share the same combat cutscene. After Ranrok’s defeat, the conclusion is identical except for a few lines of dialogue, accompanied by a brief visual change. No lasting narrative branch arises from this choice.
In contrast, the combination of your decision against Fig and your choices in Sebastian’s arc creates a more pronounced moral coloring. A character who has learned all three Unforgivable Curses and absorbed ancient magic imparts a distinctly darker tone to the narrative.
House Choice at Hogwarts: The Journey Changes, Not the Ending
Gryffindor, Slytherin, Hufflepuff, and Ravenclaw each grant access to a unique quest related to the common room and the house’s story. These quests take a few hours in the middle of the game and offer distinct environments and battles.
Each house quest sheds light on a different aspect of the Hogwarts universe but remains confined to a segment of the game. The main storyline converges toward the same final events regardless of the chosen house. To access a quest from another house, you must start a new game: there is no way to unlock it on the same character.

Unlocking the True Ending of Hogwarts Legacy: Specific Conditions
The post-credits sequence is content that many players miss on their first playthrough. The game never clearly states the required conditions.
- Complete the entire main quest (including the battle against Ranrok)
- Pass the OWL exam, which only appears after a certain progression in classes
- Reach the character level required by academic progress
Once these steps are completed, an additional sequence follows the end credits.
Do You Need to Replay the Game to See Everything?
Two playthroughs are sufficient to observe both variants of the dialogue with Fig. A third run with a different house covers the remaining exclusive quests. The game does not offer a traditional New Game+; each new playthrough starts from scratch.
The manual save system allows you to create a checkpoint just before the exchange with Fig. Reloading this save to test the other response takes a few minutes, making the distinction between good and bad endings quite trivial in practice. Sebastian’s arc, however, requires a commitment much earlier in the adventure and cannot be altered by a simple late reload.



